One of my visions for involving youth and frankly others in the work of the church and I think could work great in small as well as large congregations. Decide on one of several possible projects– Augmented reality mobile guided church tour and visitor ap which would help coordinate and assure new visitors through a new member integration path of interactions and activities- identify key faith stores that should be shared with young children and produce a series of illustrated books that tell those stories and a number of plush toys, puzzles and branded products like cups, class schedule posters, pencil cases- tablet covers etc. that would both be used by child care staff or volunteers at the church and or sold or gufted to parents in the congregation and beyond- produce a multi episode youtube program like you might see on HG TV where youth do weekend work programs to help people who cant afford to higher someone for needed home repairs- — What ever it is you want a space that is equipped with the needed design tools complete with software access, camera and recording equipment, maker shop tools and supplies. The projects could be rolled out in ways that would coordinate efforts and offer unstructured face time for those involved as well as encourage and support individual and small group engagement in elements of the project almost any time during the week. Also there would be additional enrichment programs that would arise to meat the needs of the project but these could be open to others in the church and the wider community – things that might cover say- 3-d modeling- building ap interactions, making stop action figures, basic photo editing – designing print and digital documents, Other religious traditions what have you. Sort of stealing from the online universities that often rely heavily on students for a great amount of their content creation of everything from visual aids and tutorials to interactive simulations and even course text content. So that early on and even often now it is the currently enrolled students providing the drafts and prototypes that will be offered to and used with future students and faculty.